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You are a GHOST. You’ve had time to deal with the grief of your death and the horrifying existential realities of your unlife, you’ve had some laughs haunting mortals, but you’re ready to take your LAST RIDE. You board the MIDNIGHT TRAIN. What should be a luxurious, restful ride to your final destination is interrupted by VILE INTERLOPERS.  You must team up with the other ghosts in your passenger car to expel the MORTAL MEDDLERS. 

Haunt your way through a ghost train, outmaneuver the deeply unpleasant mortals trying to sneak in to profit off the afterlife, and try to cross off that last little piece of unfinished business, all while teetering delicately between memory and mischief. You will need an eternal rest after this.

A goofy, high-energy game ideal for a group of friends comfortable with improvised roleplaying. Very simple draw-a-card mechanics. Suggestions included for simplified GM prep or GM-less collaborative play.

Vibe owes a lot to Grant Howitt's Honey Heist, with a little bit Taskmaster and a little bit Beetlejuice. This is a rough playtesting draft and will likely be updated, maybe with slightly less bad illustrations or inevitable typos.  Comments and feedback are welcome!  

(Rules, GM/Setup Notes, and Character Sheet included)

Made for the One Page RPG Jam 2024 #1pRPGjam



Dedicated to all the people who already published a game called End of the Line and Midnight Train, and to the possibility that I may someday come up with a better name for this that isn't already taken or Chugga Chugga Boo! Boo!

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Click download now to get access to the following files:

GHOST TRAIN - storythreads.pdf 21 MB

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